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''Capture The Flag'' is a 3D first-person perspective, two player, video game, released for the Atari 8-bit in 1983. It was programmed by Paul Allen Edelstein and was the follow-up to his 1982 game, ''Wayout'', which featured similar maze-based game-play for one player. Along with its predecessor, ''Capture The Flag'' was among the first 3D maze games to offer the player full 360 degree movement,〔(【引用サイトリンク】work=Moby Games )〕 and one of the earliest examples of a 'multiplayer' game from a first-person perspective within a 3D rendered environment. ==Gameplay== ''Capture The Flag'' is essentially a two player version of ''Wayout'', with one player (the 'Invader') trying to find the exit (or 'flag') in the maze while the other player (the 'Defender') tries to stop them, a role similar to the computer-controlled "Cleptangle" from the first game. The main difference is that the game's display is split-screen, allowing each of the two players to view the maze from their own perspective. The players themselves are represented within the maze as a simple, rectangular-shaped, blue or green avatar. If the Invader finds the 'flag', or the Defender catches the Invader, a new maze is generated and the chase starts again. Another progression from Wayout is that instead of a finite number of mazes, ''Capture The Flag'' can create an infinite amount of randomly generated mazes. In the single player version, the computer takes the role of the Defender. ''Capture The Flag'' also uses the 'mapmaker' feature from ''Wayout'', which draws the map in 2D in the lower half of the screen as each of the players move around the map. This allows each player to see the whereabouts of their opponent, but the 2D automap can be switched off to heighten the tension. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Capture The Flag (video game)」の詳細全文を読む スポンサード リンク
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